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 GUIDES FOR ARCHERS

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Mipssy
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PostSubject: GUIDES FOR ARCHERS   Wed Jan 22, 2014 7:49 am

helpful information about archers will be posted here
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AnGeL2

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PostSubject: Re: GUIDES FOR ARCHERS   Wed Jan 22, 2014 7:57 am

what is the guide for acher ?

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Kait

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PostSubject: Re: GUIDES FOR ARCHERS   Wed Jan 22, 2014 9:10 am

means people will put useful information and tips on how to build a strong archer
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PostSubject: Re: GUIDES FOR ARCHERS   Fri Jan 24, 2014 8:36 am

This Guide for all the knights in the guild as i am a knight myself i can only put up a guide for knights now Razz as most of the players say knights are the weakest of all the three classes but it's not so, it's true that knights are an easy target for archers and mages at a certain level(unless you're a casher and really know what to do) to build a strong knight is a tough thing because they have two disadvantages i.e their damage dealing and agility which is way lower than archers and mages but if for building up a dominating knight you have to work on three different things, they are astrals, socketing the right gems and working on the skill tree
1st i'll discuss about the astrals which are of utmost importance...
1) The 1st astral which you need to focus upon is the patk, try to get blue at lower levels, or if you get lucky use refined force, pristine force or holy force ( use refined or enhanced force till you gather enough points to buy pristine from 7k star points)
2) 2nd astral is pdef which is of utmost importance since there are two classes which deals physical damage(knights and archers) a knight should have high pdef to minimise the damage received
3) 3rd astral should be mdef since knights have low mdef they should use this astral to stand against strong mages and the monsters which deals magical damage in crypts and dungeons
This setup is for people till lvl 39 and after 40 the astral setup should be like this
4) Brilliance- A knight is known as a tank and always at front to take the damage since mages and archers have lower def and hp than knights, therefore a knight must have good hp and that can be done by using brilliance astrals, don't go for greens because they give comparatively way lower hp than blue and up
5) Block or Enshieldment - A way of knight healing himself/herself is by blocking it does both things reduces the amount of damage received as well as heal him/herself by 4% of hp
6) Will Destroyer - It can be said as the most useful astral for a knight as a knight doesn't need and must not go for critical damage as a knight's crit dealing damage is way lower than archers and mages, and this astral disables crit damage and increases the normal damage.

2nd way is to socket the right gems in your equipment, jewels and rings, if you have enough socketing rods go for patk, pdef, mdef and hp or block gems but if u can afford only 1 socketing rod on each equipment then go for patk and hp on all as hp is a good substitute for pdef and mdef

3rd way to choose the right skill in your skill tree, a knight should upgrade his.her slash and ultimate slasher to level 5 max to the earliest as possible as they are the basic skills, and upgrade your passive skills to the max as possible as well, a knight should upgrade it's agoran shield as the shield is the major skill for a knight as it absorbs the 10% of the damage you recieve and you should not go for upgrading delphic destroyer but try for EDD( Enhanced Delphic Destroyer) as it is more effective as knights gain more rage than an archer or a mage with it's passive skill of 10 bonus rage per action so it won't be a problem
Another skill you should focus on is the shadow thrasher which is also called as mini delphic which is really very effective as the damage dealt is comparatively higher than ultimate slasher and it causes a bleeding effect to the opponent, when you reach lvl 50 it also has a talent which by using ST has a chance to decrease the damage you receive
A knight who are using Will destroyer astral SHOULD NOT upgrade tyranny skill which only increases the effect of crit damage by using slasher skill.
I hope this is enough a knight must know to become stronger... Thank you for reading this Smile
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PostSubject: Re: GUIDES FOR ARCHERS   Wed Feb 19, 2014 3:15 pm

PLEASE PUT THE GUIDE FOR ARCHER ...  Sad Sad
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